How to craft item? Items craft method,craft formula,craft guide here:
Crafted items are similar to rare items, but cannot be Gambled, dropped by Monsters or found in
Chests. They can only be created with The Horadric Cube. Crafted Items are a form
of Gambling for high level players or "hardcore" players. These serious players can have the ingredients and
time to create a good Crafted Item. Crafted Items have the potential to be better than Rare Items and possibly
certain Set or Unique Items.
Items in Orange are Crafted Items.
Crafted Items have 3-4 Fixed Properties
Each Crafted Item has one or more fixed properties.
For example, there are some Crafted Items guaranteed to have from 5-10% Chance of Crushing
Blow. Often the Fixed Properties are not available normally on Magic or Rare Items. It's also nice
to be able to create an item knowing which fixed magical bonuses are going to always appear which is not
the case with Magic or Rare Items.
Crafted Items have 1-4 Random Magical Prefixes/Suffixes
On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes.
These are generated pretty much the same way as a Rare item.
At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
At ilvls 71+, there's a 100% chance of 4 affixes.
When you Craft an item it loses all of its original Magical Prefixes/Suffixes.
Creating a Crafted Item is just like the Imbue quest reward in that it takes the base item, and creates a new one with new properties.
The Level Requirement of crafted items will be higher than that of a rare item even if they have the same
random prefixes/suffixes.
Crafted Items are pretty much a free shot of creating a Rare Item. You don't know if you'll get a "good" item since
the bonuses are random but you do have a better chance than trying to find a Rare Item or Gambling for a
Rare Item.
Because Crafted Items have fixed stats you have much more control over what magical bonuses will appear as opposed to
finding or Gambling a Rare Item.
You can stack the "fixed" Magical Prefixes/Suffixes with regular Magical Prefixes/Suffixes that can appear on
Rare Items to create bonuses that are much higher than would normally appear on a Rare Item. Note: this does
not mean you will keep the Magical Bonuses on the item you place in the cube, this simply means that it's possible to
combine the "fixed" Crafted Bonuses with normal Magic Prefixes and Suffixes.
To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item.
The basis for the calculation of the affix level is the item level. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). Put another way:
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) has to undergo two checks and possible modifications. First, ilvl is capped at 99:
(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The higher number is used for further calculations:
(3) if qlvl > ilvl then ilvl = qlvl
The final step is to determine the affix level. If the ilvl is smaller than 99 ? int(qlvl/2) then the affix level is ilvl ? int(qlvl/2). Otherwise the affix level is ilvl*2 ? 99:
(4) if ilvl < (99 ? int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99.
It's also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don't affect the outcome at all.
Example
The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). The character used for crafting has level 78 (clvl = 78).
First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 81.
Then it's checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set to 86.
Finally, the affix level can be determined: Since 86 is not smaller than (99 - int(86 / 2)) = 56 the affix level is ilvl * 2 - 99, in our example 86 * 2 - 99 = 73.
So all pre- and suffixes with a level up to 73 can spawn on the Crafted Item.
Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 * ilvl).
Crafted Item Formulae
Place the listed Ingredients in the Horadric Cube and Transmute them. The ingredients must be exact, using the listed
exact piece of Armor or Weapon.
For more questions and answers look at the bottom of this page.
The following complete list of Crafted Formulae require Diablo II: LOD v1.10
Crafted Item |
Crafted Recipe |
Fixed Effects |
Hit Power Helm |
Magic Full Helm/Basinet/Giant Conch
Ith Rune
Perfect Sapphire
Any Jewel
|
(25-50) Defense vs. Missiles
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
|
Hit Power Boots |
Magic Chain/Mesh/Boneweave Boots
Ral Rune
Perfect Sapphire
Any Jewel
|
(25-50) Defense vs. Melee
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
|
Hit Power Gloves |
Magic Chain Gloves/Heavy Bracers/Vambraces
Ort Rune
Perfect Sapphire
Any Jewel
|
Knockback
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
|
Hit Power Belt |
Magic Heavy Belt/Battle Belt/Troll Belt
Tal Rune
Perfect Sapphire
Any Jewel
|
(5-10) % Damage Goes to Mana
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
|
Hit Power Shield |
Magic Gothic Shield/Ancient Shield/Ward
Eth Rune
Perfect Sapphire
Any Jewel
|
(5-10%) Increased Chance of Blocking
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
|
Hit Power Body |
Magic Field Plate/Sharktooth Armor/Kraken Shell
Nef Rune
Perfect Sapphire
Any Jewel
|
10-20% Faster Hit Recovery
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
|
Hit Power Amulet |
Magic Amulet
Thul Rune
Perfect Sapphire
Any Jewel
|
Hit Causes Monster To Flee (3-11)%
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
|
Hit Power Ring |
Magic Ring
Amn Rune
Perfect Sapphire
Any Jewel
|
+ (1-5) To Dexterity
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-6)
|
Hit Power Weapon |
Magic Normal/exceptionalElite Blunt Weapon
Tir Rune
Perfect Sapphire
Any Jewel
|
+ (35-60%) Enhanced Damage
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
|
Blood Helm |
Magic Helm/Casque/Armet
Ral Rune
Perfect Ruby
Any Jewel
|
5-10% Deadly Strike
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Boots |
Magic Light Plated Boots/Battle Boots/Mirrored Boots
Eth Rune
Perfect Ruby
Any Jewel
|
Replenish Life + (5-10)
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Gloves |
Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves
Nef Rune
Perfect Ruby
Any Jewel
|
Crushing Blow (5-10)%
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Belt |
Magic Belt/Mesh Belt/Mithril Coil
Tal Rune
Perfect Ruby
Any Jewel
|
Open Wounds (5-10)%
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Shield |
Magic Spiked Shield/Barbed Shield/Blade Barrier
Ith Rune
Perfect Ruby
Any Jewel
|
Attacker Takes Damage of (4-7)
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Body |
Magic Plate Mail/Templar Coat/Hellforge Plate
Thul Rune
Perfect Ruby
Any Jewel
|
+ (1-3) Life Per Demon Kill
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Amulet |
Magic Amulet
Amn Rune
Perfect Ruby
Any Jewel
|
5-10% Faster Run/Walk
(1-4)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Ring |
Magic Ring
Sol Rune
Perfect Ruby
Any Jewel
|
+ (1-5) To Strength
(1-3)% Life Stolen Per Hit
+(10-20) To Life
|
Blood Weapon |
Magic Normal/exceptionalElite Axe
Ort Rune
Perfect Ruby
Any Jewel
|
+ (35-60%) Enhanced Damage
(1-4)% Life Stolen Per Hit
+(10-20) To Life
|
Caster Helm |
Magic Mask/Death Mask/Demonhead Mask
Nef Rune
Perfect Amethyst
Any Jewel
|
(1-4)% Mana Stolen Per Hit
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Boots |
Magic Boots/Demonhide Boots/Wyrmhide Boots
Thul Rune
Perfect Amethyst
Any Jewel
|
Increase Maximum Mana (2-5)%
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Gloves |
Magic Leather Gloves/Demonhide Gloves/Bramble Mitts
Ort Rune
Perfect Amethyst
Any Jewel
|
+ (1-3) Mana Per Kill
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Belt |
Magic Light Belt/Sharkskin Belt/Vampirefang Belt
Ith Rune
Perfect Amethyst
Any Jewel
|
5-10% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Shield |
Magic Small Shield/Round Shield/Luna
Eth Rune
Perfect Amethyst
Any Jewel
|
+ (5-10)% Increased Chance Of Blocking
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Body |
Magic Light Plate/Mage Plate/Archon Plate
Tal Rune
Perfect Amethyst
Any Jewel
|
+ (1-3) Mana Per Kill
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Amulet |
Magic Amulet
Ral Rune
Perfect Amethyst
Any Jewel
|
(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Ring |
Magic Ring
Amn Rune
Perfect Amethyst
Any Jewel
|
+ (1-5) To Energy
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Caster Weapon |
Magic Normal/exceptionalElite Rod**
Tir Rune
Perfect Amethyst
Any Jewel
|
Increase Maximum Mana (1-5)%
Regenerate Mana (4-10)%
+ (10-20) To Mana
|
Safety Helm |
Magic Crown/Grand Crown/Corona
Ith Rune
Perfect Emerald
Any Jewel
|
+ (10-30)% Enhanced Defense
Lightning Resist + (5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Boots |
Magic Greaves/War Boots/Myrmidon Boots
Ort Rune
Perfect Emerald
Any Jewel
|
+ (10-30)% Enhanced Defense
Fire Resist + (5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Gloves |
Magic Gauntlets/War Gauntlets/Ogre Gauntlets
Ral Rune
Perfect Emerald
Any Jewel
|
+ (10-30)% Enhanced Defense
Cold Resist + (5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Belt |
Magic Sash/Demonhide Sash/Spiderweb Sash
Tal Rune
Perfect Emerald
Any Jewel
|
+ (10-30)% Enhanced Defense
Poison Resist +(5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Shield |
Magic Kite Shield/Dragon Shield/Monarch
Nef Rune
Perfect Emerald
Any Jewel
|
+ (10-30)% Enhanced Defense
Magic Resistance +(5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Body |
Magic Breast Plate/Cuirass/Great Hauberk
Eth Rune
Perfect Emerald
Any Jewel
|
+ (10-30)% Enhanced Defense
Half Freeze Duration
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Amulet |
Magic Amulet
Thul Rune
Perfect Emerald
Any Jewel
|
+ (1-10)% Increased Chance Of Blocking
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Ring |
Magic Ring
Amn Rune
Perfect Emerald
Any Jewel
|
+ (1-5) To Vitality
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|
Safety Weapon |
Magic Normal/exceptionalElite Spear or Javelin
Sol Rune
Perfect Emerald
Any Jewel
|
+ (5-10%) Enhanced Defense
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
|