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Diablo 2 Crafted Items Guide

    How to craft item? Items craft method,craft formula,craft guide here:
    Crafted items are similar to rare items, but cannot be Gambled, dropped by Monsters or found in Chests. They can only be created with The Horadric Cube. Crafted Items are a form of Gambling for high level players or "hardcore" players. These serious players can have the ingredients and time to create a good Crafted Item. Crafted Items have the potential to be better than Rare Items and possibly certain Set or Unique Items.

    Items in Orange are Crafted Items.

    Crafted Items have 3-4 Fixed Properties
    Each Crafted Item has one or more fixed properties. For example, there are some Crafted Items guaranteed to have from 5-10% Chance of Crushing Blow. Often the Fixed Properties are not available normally on Magic or Rare Items. It's also nice to be able to create an item knowing which fixed magical bonuses are going to always appear which is not the case with Magic or Rare Items.

    Crafted Items have 1-4 Random Magical Prefixes/Suffixes
    On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. These are generated pretty much the same way as a Rare item.

    At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
    At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
    At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
    At ilvls 71+, there's a 100% chance of 4 affixes.

    When you Craft an item it loses all of its original Magical Prefixes/Suffixes. Creating a Crafted Item is just like the Imbue quest reward in that it takes the base item, and creates a new one with new properties.

    The Level Requirement of crafted items will be higher than that of a rare item even if they have the same random prefixes/suffixes.

    Crafted Items are pretty much a free shot of creating a Rare Item. You don't know if you'll get a "good" item since the bonuses are random but you do have a better chance than trying to find a Rare Item or Gambling for a Rare Item.

    Because Crafted Items have fixed stats you have much more control over what magical bonuses will appear as opposed to finding or Gambling a Rare Item.

    You can stack the "fixed" Magical Prefixes/Suffixes with regular Magical Prefixes/Suffixes that can appear on Rare Items to create bonuses that are much higher than would normally appear on a Rare Item. Note: this does not mean you will keep the Magical Bonuses on the item you place in the cube, this simply means that it's possible to combine the "fixed" Crafted Bonuses with normal Magic Prefixes and Suffixes.

    To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item.

    The basis for the calculation of the affix level is the item level. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). Put another way:

    (1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
    The ilvl calculated in (1) has to undergo two checks and possible modifications. First, ilvl is capped at 99:

    (2) if ilvl > 99 then ilvl = 99
    Then qlvl and ilvl are compared. The higher number is used for further calculations:

    (3) if qlvl > ilvl then ilvl = qlvl
    The final step is to determine the affix level. If the ilvl is smaller than 99 ? int(qlvl/2) then the affix level is ilvl ? int(qlvl/2). Otherwise the affix level is ilvl*2 ? 99:

    (4) if ilvl < (99 ? int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99.
    It's also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don't affect the outcome at all.

    Example

    The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). The character used for crafting has level 78 (clvl = 78).

    First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 81.

    Then it's checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set to 86.

    Finally, the affix level can be determined: Since 86 is not smaller than (99 - int(86 / 2)) = 56 the affix level is ilvl * 2 - 99, in our example 86 * 2 - 99 = 73.

    So all pre- and suffixes with a level up to 73 can spawn on the Crafted Item.

    Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 * ilvl).

    Crafted Item Formulae
    Place the listed Ingredients in the Horadric Cube and Transmute them. The ingredients must be exact, using the listed exact piece of Armor or Weapon.

    For more questions and answers look at the bottom of this page.

    The following complete list of Crafted Formulae require Diablo II: LOD v1.10


    Crafted Item Crafted Recipe Fixed Effects
    Hit Power Helm Magic Full Helm/Basinet/Giant Conch
    Ith Rune
    Perfect Sapphire
    Any Jewel
    (25-50) Defense vs. Missiles
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-7)
    Hit Power Boots Magic Chain/Mesh/Boneweave Boots
    Ral Rune
    Perfect Sapphire
    Any Jewel
    (25-50) Defense vs. Melee
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-7)
    Hit Power Gloves Magic Chain Gloves/Heavy Bracers/Vambraces
    Ort Rune
    Perfect Sapphire
    Any Jewel
    Knockback
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-7)
    Hit Power Belt Magic Heavy Belt/Battle Belt/Troll Belt
    Tal Rune
    Perfect Sapphire
    Any Jewel
    (5-10) % Damage Goes to Mana
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-7)
    Hit Power Shield Magic Gothic Shield/Ancient Shield/Ward
    Eth Rune
    Perfect Sapphire
    Any Jewel
    (5-10%) Increased Chance of Blocking
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-10)
    Hit Power Body Magic Field Plate/Sharktooth Armor/Kraken Shell
    Nef Rune
    Perfect Sapphire
    Any Jewel
    10-20% Faster Hit Recovery
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-10)
    Hit Power Amulet Magic Amulet
    Thul Rune
    Perfect Sapphire
    Any Jewel
    Hit Causes Monster To Flee (3-11)%
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-10)
    Hit Power Ring Magic Ring
    Amn Rune
    Perfect Sapphire
    Any Jewel
    + (1-5) To Dexterity
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-6)
    Hit Power Weapon Magic Normal/exceptionalElite Blunt Weapon
    Tir Rune
    Perfect Sapphire
    Any Jewel
    + (35-60%) Enhanced Damage
    5% Chance To Cast Level 4 Frost Nova When Struck
    Attacker Takes Damage of (3-7)



    Blood Helm Magic Helm/Casque/Armet
    Ral Rune
    Perfect Ruby
    Any Jewel
    5-10% Deadly Strike
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Boots Magic Light Plated Boots/Battle Boots/Mirrored Boots
    Eth Rune
    Perfect Ruby
    Any Jewel
    Replenish Life + (5-10)
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Gloves Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves
    Nef Rune
    Perfect Ruby
    Any Jewel
    Crushing Blow (5-10)%
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Belt Magic Belt/Mesh Belt/Mithril Coil
    Tal Rune
    Perfect Ruby
    Any Jewel
    Open Wounds (5-10)%
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Shield Magic Spiked Shield/Barbed Shield/Blade Barrier
    Ith Rune
    Perfect Ruby
    Any Jewel
    Attacker Takes Damage of (4-7)
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Body Magic Plate Mail/Templar Coat/Hellforge Plate
    Thul Rune
    Perfect Ruby
    Any Jewel
    + (1-3) Life Per Demon Kill
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Amulet Magic Amulet
    Amn Rune
    Perfect Ruby
    Any Jewel
    5-10% Faster Run/Walk
    (1-4)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Ring Magic Ring
    Sol Rune
    Perfect Ruby
    Any Jewel
    + (1-5) To Strength
    (1-3)% Life Stolen Per Hit
    +(10-20) To Life
    Blood Weapon Magic Normal/exceptionalElite Axe
    Ort Rune
    Perfect Ruby
    Any Jewel
    + (35-60%) Enhanced Damage
    (1-4)% Life Stolen Per Hit
    +(10-20) To Life




    Caster Helm Magic Mask/Death Mask/Demonhead Mask
    Nef Rune
    Perfect Amethyst
    Any Jewel
    (1-4)% Mana Stolen Per Hit
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Boots Magic Boots/Demonhide Boots/Wyrmhide Boots
    Thul Rune
    Perfect Amethyst
    Any Jewel
    Increase Maximum Mana (2-5)%
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Gloves Magic Leather Gloves/Demonhide Gloves/Bramble Mitts
    Ort Rune
    Perfect Amethyst
    Any Jewel
    + (1-3) Mana Per Kill
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Belt Magic Light Belt/Sharkskin Belt/Vampirefang Belt
    Ith Rune
    Perfect Amethyst
    Any Jewel
    5-10% Faster Cast Rate
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Shield Magic Small Shield/Round Shield/Luna
    Eth Rune
    Perfect Amethyst
    Any Jewel
    + (5-10)% Increased Chance Of Blocking
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Body Magic Light Plate/Mage Plate/Archon Plate
    Tal Rune
    Perfect Amethyst
    Any Jewel
    + (1-3) Mana Per Kill
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Amulet Magic Amulet
    Ral Rune
    Perfect Amethyst
    Any Jewel
    (5-10)% Faster Cast Rate
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Ring Magic Ring
    Amn Rune
    Perfect Amethyst
    Any Jewel
    + (1-5) To Energy
    Regenerate Mana (4-10)%
    + (10-20) To Mana
    Caster Weapon Magic Normal/exceptionalElite Rod**
    Tir Rune
    Perfect Amethyst
    Any Jewel
    Increase Maximum Mana (1-5)%
    Regenerate Mana (4-10)%
    + (10-20) To Mana




     

    Safety Helm Magic Crown/Grand Crown/Corona
    Ith Rune
    Perfect Emerald
    Any Jewel
    + (10-30)% Enhanced Defense
    Lightning Resist + (5-10)%
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Boots Magic Greaves/War Boots/Myrmidon Boots
    Ort Rune
    Perfect Emerald
    Any Jewel
    + (10-30)% Enhanced Defense
    Fire Resist + (5-10)%
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Gloves Magic Gauntlets/War Gauntlets/Ogre Gauntlets
    Ral Rune
    Perfect Emerald
    Any Jewel
    + (10-30)% Enhanced Defense
    Cold Resist + (5-10)%
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Belt Magic Sash/Demonhide Sash/Spiderweb Sash
    Tal Rune
    Perfect Emerald
    Any Jewel
    + (10-30)% Enhanced Defense
    Poison Resist +(5-10)%
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Shield Magic Kite Shield/Dragon Shield/Monarch
    Nef Rune
    Perfect Emerald
    Any Jewel
    + (10-30)% Enhanced Defense
    Magic Resistance +(5-10)%
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Body Magic Breast Plate/Cuirass/Great Hauberk
    Eth Rune
    Perfect Emerald
    Any Jewel
    + (10-30)% Enhanced Defense
    Half Freeze Duration
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Amulet Magic Amulet
    Thul Rune
    Perfect Emerald
    Any Jewel
    + (1-10)% Increased Chance Of Blocking
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Ring Magic Ring
    Amn Rune
    Perfect Emerald
    Any Jewel
    + (1-5) To Vitality
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)
    Safety Weapon Magic Normal/exceptionalElite Spear or Javelin
    Sol Rune
    Perfect Emerald
    Any Jewel
    + (5-10%) Enhanced Defense
    Magic Damage Reduced By (1-2)
    Damage Reduced By (1-4)

     

     

     

    The Crafted Recipe did not work
    Make sure you use a Magic item, if it says Magic. Make sure you use the correct item type. If it's looking for a Belt, it's looking for the specific item "Belt" not any kind of Belt. It doesn't matter if the jewel is magic, rare, or even unique. They all work. If it doesn't work, you are probably doing something wrong. Make sure you have read all of the requirements.

    Some Crafted Recipes were in the game for a time but have since been removed or changed.

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