$ 0.00
Home >> Guide

D2R Were Sunder Charms A Good Idea? 2 Years Later

  • D2R Were Sunder Charms A Good Idea? 2 Years Later Jun 21 2024

    -Keith-: You may disagree with me, but I'm still of the opinion that immunities were a bad design move because they limited viable build diversity through nightmare and hell. All those fun builds that are enabled in the late game by using sunder charms... should've been playable throughout the entirety of the leveling process! This is how we experienced d2 classic. Putting immunities into the game instantly killed a ton of builds. Locking the ability to customize your character the way you want instead of the way you have to behind endgame progression is bad.
    jays8048: Sunder charms were a much needed addition to the game.
    mr_proctober2032: They're great. Brought a ton of build diversity and a much needed boost for fire characters. Building whole characters to farm one area is BORING
    smalps-gaming: Sunder charms really opened up the game to more builds and more farming areas. A huge and welcome change again. Also love that you have to "beat the game" before you can get them. Some people don't understand there is still life before sunders as it exists today.
    RC-mt8om: Sunder charms were by far the best thing they added to the game in the past 20 years.
    JB-th4bx: All the changes in D2R have made the game better, but primarily for casters. The gap between casters and melee has only gotten wider. I wish more had been done to make physical melee stronger.
    TheEvolver311: I think they have been positive
    The trade-off of breaking immunity
    At the cost of your own resistance and inventory space

    Opens up new builds that just would hit a brick wall in endgame content

    Also im glade i haven't had to make a hammerdin since they came out
    cvasirocket1401: Good adition to the game.
    Cheaper(easyer to find than 2Ber 1Mal 1ist, trade can help) than Infinity runeword.
    Not a must in a party if one rocks Native conviction or lower resist-amp dmg-decrepify.
    kizzaht: Yes


    beatdowngaming8423: I like them, but in a way, it wouldn't hurt my feelings if they take them away lol
    sleeper1855: D2 includes some interesting design choices that are very un-modern that feels obnoxious on the surface, but give it a lot of longevity.

    Immunities feel bad when you run into them on a build that can't handle them (especially playing through the game) but avoiding certain monsters is always possible. Immunities also encourage you to play multiple builds if you want to farm everywhere in the endgame. Most characters that do elemental damage can be built to deal multiple damage types - only once you fully optimize a character for farming efficiency by maxing out all the synergies for 1-2 primary offensive skills do immunities become a real problem, which is where sunders come in.

    I think having respecs available really helps immunities not feel bad - you can level with a catch-all build and then switch to an optimized farming build when you're ready to.
pay with credit card
www.items7.com is a professional Diablo 2 items Shop.
Copyright 2007-2037 GAME&BOX LIMITED(Flat 6,No. 8 Hammersmith Broadway, London, United Kingdom W67AL) All Rights Reserved. Buy D2 items