Diablo 2 Wands Guide
Circlets
Normal Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Normal Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing | Wands
Normal Class-specific Armor: Barbarian Helms | Druid Pelts | Paladin Shields | Necromancer Shrunken Heads
Normal Class-specific Weapons: Amazon Weapons | Assassin Katars | Sorceress Orbs
Their usefulness in combat often underestimated, skillfully wielded wands cause damage similar to that of clubs and maces. For the most part, wands are used for the enchantments they bestow upon the wielder rather than for combat. Necromancers are commonly observed wielding these inscribed and decorated rods. High-ranking priests of the dead are rumored to store magical energies within these artifacts by marking them with powerful and arcane symbols.
Wands can have up to 3 staffmods (bonuses to specific Necromancer spells), each ranging from +1 to +3 to skill level.
All Wands give a bonus of +50% Damage to Undead.
Wands | Min/Max 1h Damage | Min Strength | Min Dexterity | Rangeadder | Durability | Sockets | Magic Level | Speed for Necromancer | Quality Level |
---|---|---|---|---|---|---|---|---|---|
Wand |
2 to 4 (3 Avg) | - | - | 0 | 15 | 1 | 1 | [0] Fast |
2 |
Yew Wand |
2 to 8 (5 Avg) | - | - | 0 | 15 | 1 | 1 | [10] Normal |
12 |
Bone Wand |
3 to 7 (5 Avg) | - | - | 0 | 15 | 2 | 1 | [-20] Very Fast |
18 |
Grim Wand |
5 to 11 (8 Avg) | - | - | 0 | 15 | 2 | 1 | [0] Fast |
26 |