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D2R Greater Talons Mosaic 3 Phoenix StrikeMosaic
Greater Talons
malgulamn'
One-Hand Damage: 66 to 11
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 79
Required Strength: 79
Required Level: 53
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
217% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+13% to Cold Skill Damage
8% to Lightning Skill Damage
10% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Wake of 1nferno (Assassin Only)
+2 to Blade Fury (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 75 to 138
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
215% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+12% to Cold Skill Damage
+10% to Lightning Skill Damage
8% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Blades of 1ce (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 74 to 136
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
211% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
+10% to Lightning Skill Damage
+10% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Venom (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 75 to 138
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 11s
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
215% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
14% to Cold Skill Damage
+10% to Lightning Skill Damage
+11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Blades of 1ce (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 79 to 145
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
230% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+10% to Cold Skill Damage
+12% to Lightning Skill Damage
9% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+2 to Dragon Flight (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 80 to 147
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
236% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+14% to Cold Skill Damage
8% to Lightning Skill Damage
15% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+3 to Wake of 1nferno (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 78 to 143
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
225% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
9% to Lightning Skill Damage
+12% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Blade Shield (Assassin Only)
+1 to Death Sentry (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 83 to 152
Durability: 75 of 75
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
246% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
15% to Cold Skill Damage
9% to Lightning Skill Damage
+15% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Lightning Sentry (Assassin Only)
Prevent Monster Heal
Increase Maximum Durasility 10%
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 80 to 148
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
237% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
15% to Cold Skill Damage
8% to Lightning Skill Damage
11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+2 to Wake of 1nferno (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 77 to 142
Durabilityy: 53 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
500% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
224% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
9% to Cold Skill Damage
8% to Lightning Skill Damage
+12% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Wake of 1nferno (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 79 to 146
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
233% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
+10% to Lightning Skill Damage
+14% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Wake of 1nferno (Assassin Only)
+1 to Wake of Fire (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
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D2R Archon Plate Bramble 25-49% Poison DamageBramble
Archon Plate
'RalOhmSurEth'
Defense: 803
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Level 15 Thorns Aura When Equipped
+50% Faster Hit Recovery
+30% to Poison Skill Damage
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% to Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life after each Kill
Level 13 Spirit of Barbs (33/33 Charges)
Socketed (4)$ 6.85
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D2R Archon Plate Chains of HonorChains of Honor
Archon Plate
'DolUmBerIst'
Defense: 780
Durability: 69 of 69
Required Strength: 103
Required Level: 63
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Increase Maximum Durability 15%
Socketed (4)$ 1.25
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D2R Archon Plate DuressDuress
Archon Plate
'ShaelUmThul'
Defense: 1180
Durability: 31 of 31
Required Strength: 93
Required Level: 63
+40% Faster Hit Recovery
+16% Enhanced Damage
Adds 37-133 cold damage
15% Chance of Crushing Blow
33% Chance of Open Wounds
+194% Enhanced Defense
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
$ 0.85
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D2R Archon Plate Enigma 750-769 Defense AddEnigma
Archon Plate
'JahIthBer'
Defense: 1191
Durability: 60 of 60
Required Strength: 103
Required Level: 65
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+756 Defense
0 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
1% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (3)$ 2.85
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D2R Archon Plate Enigma 775 Defense AddEnigma
Archon Plate
'JahIthBer'
Defense: 1236
Durability: 60 of 60
Required Strength: 103
Required Level: 65
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+775 Defense
0 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
1% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (3)$ 12.85
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D2R Archon Plate Fortitude 1-1.375 25-29Fortitude
Archon Plate
'ElSolDolLo'
Defense: 1168
Durability: 69 of 69
Required Strength: 103
Required Level: 63
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+2 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Increase Maximum Durability 15%
Socketed (4)$ 0.85
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D2R Archon Plate Fortitude 1-1.375 25-29 & EtherealFortitude
Archon Plate
'ElSolDolLo'
Defense: 2030
Durability: 31 of 31
Required Strength: 93
Required Level: 63
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+1 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +25
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal (Cannot be Repaired), Socketed (4)$ 1.85
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D2R Archon Plate Fortitude 1-1.375 30 & EtherealFortitude
Archon Plate
'ElSolDolLo'
Defense: 2399
Durability: 31 of 31
Required Strength: 93
Required Level: 63
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+2 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal (Cannot be Repaired), Socketed (4)$ 8.85
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D2R Berserker Axe Beast 240-260% EDBeast
Berserker Axe
'BerTirUmMalLum'
One-Hand Damage: 85 to 252
Durability: 29 of 29
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240% Enhanced Damage(Random)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 to Werebear
+3 to Lycanthropy
Prevent Monster Heal
+39 to Strength
+10 to Energy
+2 to Mana after each Kill
Increase Maximum Durability 14%
Level 13 Summon Grizzly (5/5 Charges)
Socketed (5)$ 1.25
Runewords in Diablo 2 Resurrected refers to an item mechanism that allows specific runes to be embedded in a specific order on equipment with sockets that meet the requirements to obtain special properties.
Runewords have the following rules and requirements:
The base material must meet the requirements. For example, a specific runeword can only be used with specified weapons or equipment types, such as polearms, swords, helmets, shields, etc.
The base material must be of gray quality. Blue or other equipment with magical properties is invalid.
The number of holes in the base material must be exactly the same as the number required by the runeword. More or less will not work.
Runes must be embedded in the specified order. The wrong order will not produce the runeword effect.
The following are some common runewords and their effects (the rune embedding order is in brackets):
Stealth (Tal + Eth): Requires armor and requires level 17. Provides a small amount of increased movement speed, fast hit recovery, and reduced spell damage.
Malice (Ith + El + Eth): For melee weapons, requires level 15. It can increase damage, have a chance to make monsters flee after hitting, and other properties.
Spirit (Tal + Thul + Ort + Amn): Suitable for sword or shield, required level 25. It can improve a lot of defense, mana, resistance and other properties, and is one of the runewords commonly used by magic professions.
Vision (Ral + Tir + Tal + Sol): The base material is a long-handled weapon or a staff, and the required level is 27. It can give meditation aura, increase mana recovery speed, and increase damage.
Fortitude (El + Sol + Dol + Lo): The base material that can be used is a weapon or armor, and it is a very powerful runeword. It can provide a lot of enhanced damage, defense, and resistance.
Infinity (Ber + Mal + Ber + Ist): The base material is a long-handled weapon, and it is a runeword commonly used by many physical professions in the late stage. It can reduce the enemy's electrical resistance and has a high enhanced damage attribute.
Regret (Eth + Tir + Lo + Mal + Ral): For melee weapons only, it can greatly improve damage, attack accuracy and various attributes.
Heart of Oak (Ko + Vex + Pul + Thul): Suitable for staffs, it can provide higher spell damage bonus, mana and resistance, etc.
The effects of runewords are rich and varied, and different runewords are suitable for different professions and play styles. When making runewords, you need to carefully select the appropriate substrate and ensure that the order of runes is correct. At the same time, it may take some time and luck to obtain runes and substrates, and some high-level runes have a low drop rate.
There are many other runewords in the game, and their value and use vary depending on the specific situation. When choosing to make runewords, you need to consider factors such as your own professional characteristics, game stage and existing equipment to give full play to the role of runewords. If you need to know more about specific runewords, you can refer to relevant game materials or communicate with other players.
Runewords have the following rules and requirements:
The base material must meet the requirements. For example, a specific runeword can only be used with specified weapons or equipment types, such as polearms, swords, helmets, shields, etc.
The base material must be of gray quality. Blue or other equipment with magical properties is invalid.
The number of holes in the base material must be exactly the same as the number required by the runeword. More or less will not work.
Runes must be embedded in the specified order. The wrong order will not produce the runeword effect.
The following are some common runewords and their effects (the rune embedding order is in brackets):
Stealth (Tal + Eth): Requires armor and requires level 17. Provides a small amount of increased movement speed, fast hit recovery, and reduced spell damage.
Malice (Ith + El + Eth): For melee weapons, requires level 15. It can increase damage, have a chance to make monsters flee after hitting, and other properties.
Spirit (Tal + Thul + Ort + Amn): Suitable for sword or shield, required level 25. It can improve a lot of defense, mana, resistance and other properties, and is one of the runewords commonly used by magic professions.
Vision (Ral + Tir + Tal + Sol): The base material is a long-handled weapon or a staff, and the required level is 27. It can give meditation aura, increase mana recovery speed, and increase damage.
Fortitude (El + Sol + Dol + Lo): The base material that can be used is a weapon or armor, and it is a very powerful runeword. It can provide a lot of enhanced damage, defense, and resistance.
Infinity (Ber + Mal + Ber + Ist): The base material is a long-handled weapon, and it is a runeword commonly used by many physical professions in the late stage. It can reduce the enemy's electrical resistance and has a high enhanced damage attribute.
Regret (Eth + Tir + Lo + Mal + Ral): For melee weapons only, it can greatly improve damage, attack accuracy and various attributes.
Heart of Oak (Ko + Vex + Pul + Thul): Suitable for staffs, it can provide higher spell damage bonus, mana and resistance, etc.
The effects of runewords are rich and varied, and different runewords are suitable for different professions and play styles. When making runewords, you need to carefully select the appropriate substrate and ensure that the order of runes is correct. At the same time, it may take some time and luck to obtain runes and substrates, and some high-level runes have a low drop rate.
There are many other runewords in the game, and their value and use vary depending on the specific situation. When choosing to make runewords, you need to consider factors such as your own professional characteristics, game stage and existing equipment to give full play to the role of runewords. If you need to know more about specific runewords, you can refer to relevant game materials or communicate with other players.