Buy D2R Items RuneWords Infinity
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D2R Colossus Voulge Infinity -55% Enemy Resist 255-299% ED & EtherealInfinity
Colossus Voulge
'BerMalBerIst'
Two-Hand Damage: 98 to 968
Durability: 26 of 26
Required Dexterity: 45
Required Strength: 200
Required Level: 63
Polearm Class - Slow Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+292% Enhanced Damage
+3 to Attack Rating
-55% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 15.85
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D2R Colossus Voulge Infinity -55% Enemy Resist 300-339% ED & EtherealInfinity
Colossus Voulge
'BerMalBerIst'
Two-Hand Damage: 104 to 1027
Durability: 26 of 26
Required Dexterity: 45
Required Strength: 200
Required Level: 63
Polearm Class - Slow Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+316% Enhanced Damage
-55% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 15.85
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D2R Colossus Voulge Infinity 255-299% ED & EtherealInfinity
Colossus Voulge
'BerMalBerIst'
Two-Hand Damage: 96 to 953
Durability: 26 of 26
Required Dexterity: 45
Required Strength: 200
Required Level: 63
Polearm Class - Slow Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+286% Enhanced Damage
-47% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 2.85
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D2R Cryptic Axe Infinity -55% Enemy Resist 255-299% ED & EtherealInfinity
Cryptic Axe
'BerMalBerIst'
Two-Hand Damage: 182 to 839
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 63
Polearm Class - Slow Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+273% Enhanced Damage
+3 to Attack Rating
-55% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 9.85
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D2R Cryptic Axe Infinity -55% Enemy Resist 300-339% ED & EtherealInfinity
Cryptic Axe
'BerMalBerIst'
Two-Hand Damage: 200 to 920
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 63
Polearm Class - Slow Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+301% Enhanced Damage
+3 to Attack Rating
-55% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 15.85
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D2R Cryptic Axe Infinity 255-299% ED & EtherealInfinity
Cryptic Axe
'BerMalBerIst'
Two-Hand Damage: 192 to 884
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 63
Polearm Class - Slow Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+293% Enhanced Damage
+3 to Attack Rating
-47% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 2.85
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D2R Thresher Infinity -55% Enemy Resist 300-339% ED & EtherealInfinity
Thresher
'BerMalBerIst'
Two-Hand Damage: 76 to 892
Durability: 33 of 33
Required Dexterity: 108
Required Strength: 142
Required Level: 63
Polearm Class - Normal Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+323% Enhanced Damage
-55% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 58.85
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D2R Thresher Infinity 255-299% ED & EtherealInfinity
Thresher
'BerMalBerIst'
Two-Hand Damage: 69 to 812
Durability: 33 of 33
Required Dexterity: 108
Required Strength: 142
Required Level: 63
Polearm Class - Normal Attack Speed
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+285% Enhanced Damage
-46% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal (Cannot be Repaired), Socketed (4)$ 2.85
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D2R Unmade Infinity Colossus Voulge EtherealBer + Mal + Ber + Ist
$ 2.85
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D2R Unmade Infinity Cryptic Axe EtherealBer + Mal + Ber + Ist
$ 2.85
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D2R Unmade Infinity Thresher EtherealBer + Mal + Ber + Ist
$ 2.85
Infinity is a powerful runeword in D2R, and its rune embedding order is 30+23+30+24.
The base material requires a 4-hole white/grey long-handled weapon. The more commonly used base materials are long-handled weapons such as the Great Long Axe, Mystic Axe, Giant God Axe, and Shark Tail Axe. Among them, the Great Long Axe has higher damage; the Shark Tail Axe has the fastest attack speed; if the electric magician holds it, the base material with the lowest attribute requirements such as the hook sickle gun and sickle should be selected.
Infinity can give the wearer a level 12 Faith Aura, the main effect is to reduce the ice, fire, and electricity resistance of non-element immune monsters by 85 points, and the effect on specific element immune monsters is only 20% (for example, for electric immune monsters, the electric resistance is reduced by only 17 points), so it is a weapon common to both magic and physical gameplay.
It is often used as a second-act mercenary weapon or held by a character (such as the sickle girl). It should be noted that the passive resistance reduction attribute of the mercenary-specific Infinity is invalid for game characters (that is, the -55% enemy resistance is invalid for game characters). Therefore, when a mercenary uses it, the enhanced damage attribute variable is mainly used, while when a character holds Infinity, the passive resistance reduction variable is mainly used.
It has a great improvement on many gameplays and is one of the weapons worth making in the middle and late stages. Characters suitable for matching with Infinity include:
Electric magic: Use Faith Aura to reduce monster resistance and increase electrical spell damage.
Some physical characters: such as melee physical professions or characters using long-range physical attacks, can use their enhanced damage attribute and the resistance reduction effect brought by Faith Aura to improve output capabilities.
The base material requires a 4-hole white/grey long-handled weapon. The more commonly used base materials are long-handled weapons such as the Great Long Axe, Mystic Axe, Giant God Axe, and Shark Tail Axe. Among them, the Great Long Axe has higher damage; the Shark Tail Axe has the fastest attack speed; if the electric magician holds it, the base material with the lowest attribute requirements such as the hook sickle gun and sickle should be selected.
Infinity can give the wearer a level 12 Faith Aura, the main effect is to reduce the ice, fire, and electricity resistance of non-element immune monsters by 85 points, and the effect on specific element immune monsters is only 20% (for example, for electric immune monsters, the electric resistance is reduced by only 17 points), so it is a weapon common to both magic and physical gameplay.
It is often used as a second-act mercenary weapon or held by a character (such as the sickle girl). It should be noted that the passive resistance reduction attribute of the mercenary-specific Infinity is invalid for game characters (that is, the -55% enemy resistance is invalid for game characters). Therefore, when a mercenary uses it, the enhanced damage attribute variable is mainly used, while when a character holds Infinity, the passive resistance reduction variable is mainly used.
It has a great improvement on many gameplays and is one of the weapons worth making in the middle and late stages. Characters suitable for matching with Infinity include:
Electric magic: Use Faith Aura to reduce monster resistance and increase electrical spell damage.
Some physical characters: such as melee physical professions or characters using long-range physical attacks, can use their enhanced damage attribute and the resistance reduction effect brought by Faith Aura to improve output capabilities.