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Buy D2R Items RuneWords Infinity

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  • D2R Colossus Voulge Infinity -55% Enemy Resist 255-299% ED & Ethereal
    D2R Colossus Voulge Infinity -55% Enemy Resist 255-299% ED & Ethereal
    Infinity
    Colossus Voulge
    'BerMalBerIst'
    Two-Hand Damage: 98 to 968
    Durability: 26 of 26
    Required Dexterity: 45
    Required Strength: 200
    Required Level: 63
    Polearm Class - Slow Attack Speed
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +292% Enhanced Damage
    +3 to Attack Rating
    -55% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal (Cannot be Repaired), Socketed (4)

    $ 15.85

  • D2R Colossus Voulge Infinity 255-299% ED & Ethereal
    D2R Colossus Voulge Infinity 255-299% ED & Ethereal
    Infinity
    Colossus Voulge
    'BerMalBerIst'
    Two-Hand Damage: 96 to 953
    Durability: 26 of 26
    Required Dexterity: 45
    Required Strength: 200
    Required Level: 63
    Polearm Class - Slow Attack Speed
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +286% Enhanced Damage
    -47% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal (Cannot be Repaired), Socketed (4)

    $ 2.85

  • D2R Cryptic Axe Infinity -55% Enemy Resist 300-339% ED & Ethereal
    D2R Cryptic Axe Infinity -55% Enemy Resist 300-339% ED & Ethereal
    Infinity
    Cryptic Axe
    'BerMalBerIst'
    Two-Hand Damage: 200 to 920
    Durability: 33 of 33
    Required Dexterity: 93
    Required Strength: 155
    Required Level: 63
    Polearm Class - Slow Attack Speed
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +301% Enhanced Damage
    +3 to Attack Rating
    -55% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal (Cannot be Repaired), Socketed (4)

    $ 15.85

  • D2R Cryptic Axe Infinity 255-299% ED & Ethereal
    D2R Cryptic Axe Infinity 255-299% ED & Ethereal
    Infinity
    Cryptic Axe
    'BerMalBerIst'
    Two-Hand Damage: 192 to 884
    Durability: 33 of 33
    Required Dexterity: 93
    Required Strength: 155
    Required Level: 63
    Polearm Class - Slow Attack Speed
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +293% Enhanced Damage
    +3 to Attack Rating
    -47% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal (Cannot be Repaired), Socketed (4)

    $ 2.85

  • D2R Thresher Infinity -55% Enemy Resist 255-299% ED & Ethereal
    D2R Thresher Infinity -55% Enemy Resist 255-299% ED & Ethereal
    Infinity
    Thresher
    'BerMalBerIst'
    Two-Hand Damage: 66 to 782
    Durability: 33 of 33
    Required Dexterity: 108
    Required Strength: 142
    Required Level: 63
    Polearm Class - Normal Attack Speed
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +271% Enhanced Damage
    -55% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal (Cannot be Repaired), Socketed (4)

    $ 9.85

  • D2R Thresher Infinity 255-299% ED & Ethereal
    D2R Thresher Infinity 255-299% ED & Ethereal
    Infinity
    Thresher
    'BerMalBerIst'
    Two-Hand Damage: 69 to 812
    Durability: 33 of 33
    Required Dexterity: 108
    Required Strength: 142
    Required Level: 63
    Polearm Class - Normal Attack Speed
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +285% Enhanced Damage
    -46% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal (Cannot be Repaired), Socketed (4)

    $ 2.85

  • D2R Unmade Infinity Colossus Voulge Ethereal

    $ 2.85

  • D2R Unmade Infinity Cryptic Axe Ethereal

    $ 2.85

  • D2R Unmade Infinity Thresher Ethereal

    $ 2.85

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Infinity is a powerful runeword in D2R, and its rune embedding order is 30+23+30+24.
The base material requires a 4-hole white/grey long-handled weapon. The more commonly used base materials are long-handled weapons such as the Great Long Axe, Mystic Axe, Giant God Axe, and Shark Tail Axe. Among them, the Great Long Axe has higher damage; the Shark Tail Axe has the fastest attack speed; if the electric magician holds it, the base material with the lowest attribute requirements such as the hook sickle gun and sickle should be selected.
Infinity can give the wearer a level 12 Faith Aura, the main effect is to reduce the ice, fire, and electricity resistance of non-element immune monsters by 85 points, and the effect on specific element immune monsters is only 20% (for example, for electric immune monsters, the electric resistance is reduced by only 17 points), so it is a weapon common to both magic and physical gameplay.
It is often used as a second-act mercenary weapon or held by a character (such as the sickle girl). It should be noted that the passive resistance reduction attribute of the mercenary-specific Infinity is invalid for game characters (that is, the -55% enemy resistance is invalid for game characters). Therefore, when a mercenary uses it, the enhanced damage attribute variable is mainly used, while when a character holds Infinity, the passive resistance reduction variable is mainly used.
It has a great improvement on many gameplays and is one of the weapons worth making in the middle and late stages. Characters suitable for matching with Infinity include:
Electric magic: Use Faith Aura to reduce monster resistance and increase electrical spell damage.
Some physical characters: such as melee physical professions or characters using long-range physical attacks, can use their enhanced damage attribute and the resistance reduction effect brought by Faith Aura to improve output capabilities.
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