Buy D2R Items RuneWords Grief
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D2R Berserker Axe Grief 30-34% IAS 340-369 DamageGrief
Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 24 to 71
Durability: 26 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
35% Chance to cast level 15 Venom on striking
+33% Increased Attack Speed
Damage +367
Ignore Target's Defense
-25% Target Defense
+1% Damage to Demons (Based on Character Level)
Adds 5-30 fire damage
-20% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+14 Life after each Kill
Socketed (5)$ 0.85
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D2R Berserker Axe Grief 35-39% IAS 390-399 DamageGrief
Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 24 to 71
Durability: 26 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
35% Chance to cast level 15 Venom on striking
+39% Increased Attack Speed
Damage +395
Ignore Target's Defense
-25% Target Defense
+1% Damage to Demons (Based on Character Level)
Adds 5-30 fire damage
-20% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+10 Life after each Kill
Socketed (5)$ 15.85
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D2R Phase Blade Grief 30-34% IAS 340-369 DamageGrief
Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 34 to 38
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Very Fast Attack Speed
35% Chance to cast level 15 Venom on striking
+33% Increased Attack Speed
+11% Enhanced Damage
Damage +356
Ignore Target's Defense
-25% Target Defense
+1% Damage to Demons (Based on Character Level)
Adds 5-30 fire damage
-24% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+15 Life after each Kill
Socketed (5)$ 0.85
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D2R Phase Blade Grief 40% IAS 340-369 DamageGrief
Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Very Fast Attack Speed
35% Chance to cast level 15 Venom on striking
+40% Increased Attack Speed
Damage +343
Ignore Target's Defense
-25% Target Defense
+1% Damage to Demons (Based on Character Level)
Adds 5-30 fire damage
-21% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+14 Life after each Kill
Socketed (5)$ 12.85
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D2R Unmade Grief Berserker AxeEth + Tir + Lo + Mal + Ral
$ 0.85
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D2R Unmade Grief Phase BladeEth + Tir + Lo + Mal + Ral
$ 0.85
Grief is a very powerful RuneWord in Diablo 2 Resurrected. Its inlay order is: Rune 5 (Eth) + Rune 3 (Tir) + Rune 28 (Lo) + Rune 23 (Mal) + Rune 8 (Ral).
Its properties include:
35% chance to cast level 15 poison when hitting the target;
30%-40% increase in attack speed (variable);
Damage +340-400 (variable);
Ignore target defense;
-25% target defense;
+1.875 (per level)% damage to demon monsters (based on character level);
Increase 5-30 fire damage;
-20-25% enemy poison resistance (variable);
20% chance of critical hit;
Prevent monsters from self-healing;
+2 mana for each monster killed;
+10-15 health for each monster killed (variable).
The base materials suitable for making Runeword Grief are as follows:
Sword: The Transmogrified Blade is the best choice for the Paladin. Its advantages are that it is naturally indestructible, has a very high attack speed, and has a gorgeous shape, but its disadvantage is that its attack range is not long (RANGE = 2), and it needs to reach 39IAS to make Regret; the advantages of the Titan Blade are that it is naturally high in damage, RANGE = 3, long attack range, and domineering shape, but its disadvantages are slow attack speed and expensive maintenance costs; the advantages of the two-handed greatsword are long attack range (RANGE = 3), domineering shape, fast basic attack speed, no need to consider IAS when making Regret, and low repair costs, but the disadvantage is that it is a two-handed weapon and is only suitable for Barbarians.
Axe: The Berserker Axe has a faster attack speed, RANGE = 3, long attack range, but it has expensive maintenance costs and ugly shape, and it needs to reach 34IAS to make Regret. Axe-type base materials are more suitable for Barbarians. Whether it can achieve haste depends on luck. Only when the strength is not enough will the low-level materials of the axe system be used.
RuneWord Grief is suitable for a variety of melee characters, such as Paladins, Barbarians, etc.
Its properties include:
35% chance to cast level 15 poison when hitting the target;
30%-40% increase in attack speed (variable);
Damage +340-400 (variable);
Ignore target defense;
-25% target defense;
+1.875 (per level)% damage to demon monsters (based on character level);
Increase 5-30 fire damage;
-20-25% enemy poison resistance (variable);
20% chance of critical hit;
Prevent monsters from self-healing;
+2 mana for each monster killed;
+10-15 health for each monster killed (variable).
The base materials suitable for making Runeword Grief are as follows:
Sword: The Transmogrified Blade is the best choice for the Paladin. Its advantages are that it is naturally indestructible, has a very high attack speed, and has a gorgeous shape, but its disadvantage is that its attack range is not long (RANGE = 2), and it needs to reach 39IAS to make Regret; the advantages of the Titan Blade are that it is naturally high in damage, RANGE = 3, long attack range, and domineering shape, but its disadvantages are slow attack speed and expensive maintenance costs; the advantages of the two-handed greatsword are long attack range (RANGE = 3), domineering shape, fast basic attack speed, no need to consider IAS when making Regret, and low repair costs, but the disadvantage is that it is a two-handed weapon and is only suitable for Barbarians.
Axe: The Berserker Axe has a faster attack speed, RANGE = 3, long attack range, but it has expensive maintenance costs and ugly shape, and it needs to reach 34IAS to make Regret. Axe-type base materials are more suitable for Barbarians. Whether it can achieve haste depends on luck. Only when the strength is not enough will the low-level materials of the axe system be used.
RuneWord Grief is suitable for a variety of melee characters, such as Paladins, Barbarians, etc.