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D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 73 to 177
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
235% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+10% to Cold Skill Damage
+12% to Lightning Skill Damage
10% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Wake of 1nferno (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 70 to 169
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
219% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+10% to Cold Skill Damage
+10% to Lightning Skill Damage
8% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 83 to 153
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
248% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
14% to Cold Skill Damage
8% to Lightning Skill Damage
+15% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 73 to 135
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
208% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+10% to Cold Skill Damage
+14% to Lightning Skill Damage
11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Dragon Tail (Assassin Only)
+2 to Cloak of Shadows (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 75 to 138
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
215% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
9% to Cold Skill Damage
+11% to Lightning Skill Damage
14% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 78 to 144
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
228% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+14% to Cold Skill Damage
+11% to Lightning Skill Damage
+12% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 76 to 140
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
219% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
9% to Cold Skill Damage
13% to Lightning Skill Damage
11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 69 to 166
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
215% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
8% to Cold Skill Damage
+12% to Lightning Skill Damage
8% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 67 to 163
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
208% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
15% to Cold Skill Damage
+12% to Lightning Skill Damage
13% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 69 to 166
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
215% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
+11% to Lightning Skill Damage
13% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 66 to 159
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
201% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
9% to Cold Skill Damage
+12% to Lightning Skill Damage
14% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+3 to Mind Blast (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 74 T9178
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
237% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+13% to Cold Skill Damage
+12% to Lightning Skill Damage
13% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Lightning Sentry (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 74 T9178
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
237% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
8% to Lightning Skill Damage
11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix StrikeMosaic
Feral Claws
malgulamn'
One-Hand Damage: 67 to 163
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
208% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
8% to Cold Skill Damage
14% to Lightning Skill Damage
13% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Feral Claws Mosaic 3 Phoenix Strike 15% Lightning Skill DamageMosaic
Feral Claws
malgulamn'
One-Hand Damage: 71 to 172
Durability: 52 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: I13
Required Level: 58
Claw Colossus - Very Slow Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
226% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+13% to Cold Skill Damage
15% to Lightning Skill Damage
11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 2.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 77 to 142
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Fast Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
223% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+14% to Cold Skill Damage
8% to Lightning Skill Damage
11% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Mind Blast (Assassin Only)
+2 to Charged Bolt Sentry (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 83 to 152
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: I15
Required Level: 60
Claw Colossus - Very Fast Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
247% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
8% to Cold Skill Damage
8% to Lightning Skill Damage
+12% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Wake of 1nferno (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 79 to 145
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 11s
Required Level: 60
Claw Colossus - Very Fast Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
231% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
8% to Lightning Skill Damage
9% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Blade Fury (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 81 to 149
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Colossus - Very Fast Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Martial Arts (Assassin Only)
20% Increased Attack Speed
239% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
9% to Cold Skill Damage
8% to Lightning Skill Damage
14% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85
-
D2R Runic Talons Mosaic 3 Phoenix StrikeMosaic
Runic Talons
malgulamn'
One-Hand Damage: 82 to Isi
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 11s
Required Level: 60
Claw Colossus - Very Fast Attack Speed
50% Chance For Finishing Moves to Not Consume Charges
+2 to Marttial Arts (Assassin Only)
20% Increased Attack Speed
245% Enhanced Damage
20% Bonus to Attack Rating
7% Life stolen per hit
+11% to Cold Skill Damage
+11% to Lightning Skill Damage
+10% to Fire Skill Damage
+3 to Phoenix Strike (Assassin Only)
+1 to Venom (Assassin Only)
+2 to Death Sentry (Assassin Only)
Prevent Monster Heal
Socketed (3)$ 1.85

Runewords in Diablo 2 Resurrected refers to an item mechanism that allows specific runes to be embedded in a specific order on equipment with sockets that meet the requirements to obtain special properties.
Runewords have the following rules and requirements:
The base material must meet the requirements. For example, a specific runeword can only be used with specified weapons or equipment types, such as polearms, swords, helmets, shields, etc.
The base material must be of gray quality. Blue or other equipment with magical properties is invalid.
The number of holes in the base material must be exactly the same as the number required by the runeword. More or less will not work.
Runes must be embedded in the specified order. The wrong order will not produce the runeword effect.
The following are some common runewords and their effects (the rune embedding order is in brackets):
Stealth (Tal + Eth): Requires armor and requires level 17. Provides a small amount of increased movement speed, fast hit recovery, and reduced spell damage.
Malice (Ith + El + Eth): For melee weapons, requires level 15. It can increase damage, have a chance to make monsters flee after hitting, and other properties.
Spirit (Tal + Thul + Ort + Amn): Suitable for sword or shield, required level 25. It can improve a lot of defense, mana, resistance and other properties, and is one of the runewords commonly used by magic professions.
Vision (Ral + Tir + Tal + Sol): The base material is a long-handled weapon or a staff, and the required level is 27. It can give meditation aura, increase mana recovery speed, and increase damage.
Fortitude (El + Sol + Dol + Lo): The base material that can be used is a weapon or armor, and it is a very powerful runeword. It can provide a lot of enhanced damage, defense, and resistance.
Infinity (Ber + Mal + Ber + Ist): The base material is a long-handled weapon, and it is a runeword commonly used by many physical professions in the late stage. It can reduce the enemy's electrical resistance and has a high enhanced damage attribute.
Regret (Eth + Tir + Lo + Mal + Ral): For melee weapons only, it can greatly improve damage, attack accuracy and various attributes.
Heart of Oak (Ko + Vex + Pul + Thul): Suitable for staffs, it can provide higher spell damage bonus, mana and resistance, etc.
The effects of runewords are rich and varied, and different runewords are suitable for different professions and play styles. When making runewords, you need to carefully select the appropriate substrate and ensure that the order of runes is correct. At the same time, it may take some time and luck to obtain runes and substrates, and some high-level runes have a low drop rate.
There are many other runewords in the game, and their value and use vary depending on the specific situation. When choosing to make runewords, you need to consider factors such as your own professional characteristics, game stage and existing equipment to give full play to the role of runewords. If you need to know more about specific runewords, you can refer to relevant game materials or communicate with other players.
Runewords have the following rules and requirements:
The base material must meet the requirements. For example, a specific runeword can only be used with specified weapons or equipment types, such as polearms, swords, helmets, shields, etc.
The base material must be of gray quality. Blue or other equipment with magical properties is invalid.
The number of holes in the base material must be exactly the same as the number required by the runeword. More or less will not work.
Runes must be embedded in the specified order. The wrong order will not produce the runeword effect.
The following are some common runewords and their effects (the rune embedding order is in brackets):
Stealth (Tal + Eth): Requires armor and requires level 17. Provides a small amount of increased movement speed, fast hit recovery, and reduced spell damage.
Malice (Ith + El + Eth): For melee weapons, requires level 15. It can increase damage, have a chance to make monsters flee after hitting, and other properties.
Spirit (Tal + Thul + Ort + Amn): Suitable for sword or shield, required level 25. It can improve a lot of defense, mana, resistance and other properties, and is one of the runewords commonly used by magic professions.
Vision (Ral + Tir + Tal + Sol): The base material is a long-handled weapon or a staff, and the required level is 27. It can give meditation aura, increase mana recovery speed, and increase damage.
Fortitude (El + Sol + Dol + Lo): The base material that can be used is a weapon or armor, and it is a very powerful runeword. It can provide a lot of enhanced damage, defense, and resistance.
Infinity (Ber + Mal + Ber + Ist): The base material is a long-handled weapon, and it is a runeword commonly used by many physical professions in the late stage. It can reduce the enemy's electrical resistance and has a high enhanced damage attribute.
Regret (Eth + Tir + Lo + Mal + Ral): For melee weapons only, it can greatly improve damage, attack accuracy and various attributes.
Heart of Oak (Ko + Vex + Pul + Thul): Suitable for staffs, it can provide higher spell damage bonus, mana and resistance, etc.
The effects of runewords are rich and varied, and different runewords are suitable for different professions and play styles. When making runewords, you need to carefully select the appropriate substrate and ensure that the order of runes is correct. At the same time, it may take some time and luck to obtain runes and substrates, and some high-level runes have a low drop rate.
There are many other runewords in the game, and their value and use vary depending on the specific situation. When choosing to make runewords, you need to consider factors such as your own professional characteristics, game stage and existing equipment to give full play to the role of runewords. If you need to know more about specific runewords, you can refer to relevant game materials or communicate with other players.